Kevin Østerkilde Kosai106 Animation/Texturing/UVMapping Location: Korsør, Denmark Language(s):
Danish, English Member Since: November 2008 Last Updated: 23 October 2009 Portfolio Views: 533 Chosen as Favorite: 0
Groups:
Damaged Pillar 3ds max, Photoshop, ZBrush October 2009
Here's a rather generic prop I did in about an hour and a half, for the MegaMod project at fpsbanana.com.
Here's my "workflow" for these kind of things:
# Base created in Max and unwrapped.
# Imported into ZBrush and sculpt in details.
# Export back to Max and bake.
# Texture in Photoshop and render!
I believe this prop is done now. It got all the details I want for it at least. Now I'll just move on to the next one.