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Kevin Østerkilde
Kosai106
Animation/Texturing/UVMapping



Location:
Korsør, Denmark

Language(s):
Danish, English

Member Since:
November 2008

Last Updated:
23 October 2009

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Damaged Pillar
3ds max, Photoshop, ZBrush
October 2009


   
Here's a rather generic prop I did in about an hour and a half, for the MegaMod project at fpsbanana.com.

Here's my "workflow" for these kind of things:

# Base created in Max and unwrapped.
# Imported into ZBrush and sculpt in details.
# Export back to Max and bake.
# Texture in Photoshop and render!

I believe this prop is done now. It got all the details I want for it at least. Now I'll just move on to the next one.

Enjoy!

 
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